Augmented Reality (SP15)

Introduction

Definition

  • Augmentation: refers to technologies that add new capabilities to existing real systems. This means technologies that layer new control systems and information onto our perception of the physical environment
  • Enhance the external physical world for the individual, through the use of location-aware systems and interfaces that process and layer networked information on top of our everyday perceptions of the world

Platforms

  • Computer
  • Mobile
  • Home appliances
  • Wearable tech

History

Earlier Tools

  • Physical hyperlinks: machine-readable identifiers that can be resolved by a cell phone camera
  • Audio interface: voice- or context-driven information delivered via earpiece

Today's Versions

  • The augmentation scenarios seem the most like our current world
  • New services have emerged to take advantage of this geographic information
  • Context-aware versions of Google or Wikipedia available simply at a glance
    • Location-based: cellular radio
    • Heads-up display: provide context-significant information through a mobile viewscreen
    • Display Table/Game Table: a kitchen, dining room, or workroom table with a touchscreen display surface

Case Studies

F-35 Helmet Mounted Display

  • Allow the pilot to simply point his head at a target, designate it to weapon and shoot
  • Displaying targeting and aircraft performance information
  • Provides the pilot video with imagery in day or night conditions

Interactive Ordering

  • Consumers can order, and then eat, food on the table
  • Various hand motions control and modify the order
  • Timer from order to delivery on the table
  • Previous customers can pay from the table, possibly using various Virtual Currency
  • Possible to be used in all restaurants in the future, eliminating the need for servers or waiters

Ben's


Analysis

Strengths

  • Different people may have very different experiences of the same physical location
  • AR effective as a mediator of personal interaction and point control

Challenges

  • Information overload will be a common problem; AR devices may employ today’s collaborative filters, which self-organize to advance one’s interests and values
  • If augmented reality technologies become commonplace, those who have access to complete records and fee-based databases may have a big advantage over those who can only access the free data
  • Power sources, networking protocols, and universal access vs. proprietary control remain unanswered questions

Future

Room for Growth

  • AR depends on the further development of networked computational intelligence embedded in physical objects and spaces
  • AR scenarios depend upon a functional array of sensor technologies distributed widely and densely enough to provide both useful details and meaningful context
  • A link between the mirror worlds and augmented reality scenarios is the proliferation of sensors, networked devices, and intelligent material
  • A link between the augmented reality and lifelogging scenarios is the development of a sophisticated interface for experiencing an enhanced awareness of one’s physical and social environment