Oculus VR: The Oculus Rift
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Oculus VR is a Virtual reality company the owns the Oculus Rifts

Introduction


The Oculus Rift is an upcoming virtual reality head mounted display, that is being developed by Oculus VR. The company is a division of Facebook, who acquired the company recently for 400 million. It was developed by Palmer Luckey, he is the original inventor. Virtual reality has been around for a long time, but it never has been commercialized like this. If you ever go to an arcade, you will see a very primitive version of the oculus rift. Now, this company has manufactured a product that really immerses you.

Example of Oculus Rift

https://www.youtube.com/watch?v=5qUzxyq2TzU

Implications


The Oculus Rift has made quite a movement in the gaming community. Many developers are testing with it and trying to manufacture games that work with it. The first game that works with is Valve's Team Fortress 2. Valves and its founder have been very strong supporters of the Oculus Rift.

Example: The Omni Treadmill

Oculus Rift has also influenced other virtual reality tech too, like the omni treadmill. The omni treadmill works in conjunction with the virtual reality device in order to create a incredibly real virtual reality.

The problem with both these technologies is that they are very expensive. Having both the treadmill and the headset can cost north of 1,500. Plus they are both bulky and require lots of wires. These setbacks have been huge obstacles from preventing the devices going international. Hopefully with Facebooks backing, the company can make a more streamlined and affordable version.

https://www.youtube.com/watch?v=O3NbURH14ro

Facebook Buyout


Facebook bought the company fairly recently for 400 million. Many people see this as the company 'selling out'. The device was intended to be used by gamers and Facebook represents a large majority of people that gamers do not associate with. The future of this device hangs in the balance and many people are very skeptical.


Related Pages

http://cs1022-spring2014.wikidot.com/augmented-reality-spring-2014