Rich Media Lifelogging


Lifelogging is the process of indiscriminately capturing and sharing one’s daily life. Lifeloggers make use of rich media technology- cameras,
sensors, applications - to record, process, and share moments. The concept goes as far back as the 1980s. However, the internet and a new generation of mobile and wearable technology have exponentially fueled its growth.

Although lifeloggers can record anything, in reality most loggers record activities that are of interest to them. Sources could include emails, calendar entries, music downloaded and listened, location data, and events. Furthermore, loggers may only gather entries for specific reasons; for example daily pictures of themselves or others to create time-lapse albums.

Lifelogging may consist of several activities including life caching, life blogging, and life streaming. Life caching refers to the recording and saving of daily activities. The life cacher may personally keep terabytes of action logs on what they eat, how they sleep, biological indicators, audio/video, websites visited, keystrokes, and a lot more. Life Bloggers, on the other hand, may not store as much information but are prone to share their logs through video blogs, weblogs (blogs), or photo streams. Life streamers capture and cast real time information about their activities to viewers.

Lifelogging comes with possibilities of research in many industries from medical to advertising. However, it also raises questions on privacy and how much a user owns after sharing.


The first lifelogging experience occurred in 1994 when Steve Mann wore a webcam and broadcasted a live feed. He is considered as the first lifelogger and the “father of wearable computing.”1Another early lifelogging example is, which is an early example of lifecasting. Justin Kan used a small wearable headcam and cell modem to stream videos to the web. Lastly, some of the early lifelogging tools are digital and cell phone cameras to document and share life experiences online.

Today, smartphones are one of the most commonly tools people use for lifelogging. Smartphones take lifelogging to a whole new level because of the analytical capabilities and the sensors that the devices automatically put in every user’s pocket. Fitness trackers and other sensors like Fitbit and FuelBand have become popular tools for lifelogging.2




Flickr, launched in 2004, is one of the original forms of rich media lifelogging. The photo sharing website allows users to upload their photos into their "photostream" and categorize images by placing them in albums and with tags and geotagging. A map of a user's geotags can be embedded on a website. The site facilitates community by allowing users to follow other members of the site and also decide the usage right of their pictures. Users can also comment and favorite other members photos.

The site has become a database for many bloggers and photographers to store their pictures as applications like Instagram and Vine allow users to instantly share upload their pictures and short videos.


YouTube is an online public communications site, and it allows people to watch and share originally created videos. YouTube is also a useful tool for people to connect, inform, and inspire others across the globe, and act as a distribution platform for original content creators and advertisers.3 Users can upload any video they want, and anyone can watch these videos on YouTube.4

The videos on YouTube are delivered to the viewers by streaming, which allow viewers to watch the videos without downloading the video. This attracted many users because there are no technical specifications and long downloads times. As long as people have access to computers and Internet connections, they can easily use YouTube without having to worry about clogging servers or long waiting times.5

YouTube also runs on a program called Flash, which is built into most web browsers. This makes it easier for people to use YouTube because people can watch YouTube videos whenever they want without downloading other programs or extensions.6



Vine is a mobile service that lets you create and share short looping videos. Videos you post to Vine will appear on your Vine profile and the timelines of your Vine followers. Posts can also be shared to Twitter or Facebook. is Twitters built-in video sharing application.7

Vine was founded by Dom Hofmann, Rus Yusupov, and Colin Kroll in June 2012.8 Having never launched, the company was acquired by Twitter three months later for $30 million in October 2012.9

Twitter debuted Vine on January 24, 2013 as a free iOS application in Apple's app store.10 On April 9, 2013, Vine became the iOS App Store's most-downloaded free application.11

Vine for Andriod was released as a free app on June 2, 2013.12 Vine was named one of TIME's 50 Best Android Applications for 2013.

Vine's website was introduced on 21, 2014, allowing Vine users to log in to their web profiles at to view their home feed, and like, comment and share videos as one would do on the mobile application.13

Vine is a mobile service that enables a user to capture and share short looping videos. Video clips created with Vine have a maximum clip length of six seconds and can be shared to Vine's social network, or to other services such as Twitter and Facebook. The Vine application provides users with features to create and share videos.

Using their mobile devices built in camera and the app’s tap-to-record interface, Vine users are able to shoot and edit multiple short cuts to make one single, 6-second video. The app's "Sessions" and "Time Travel" features allow users to edit, and rearrange individual clips and piece them into a six second video short.14

Users videos will appear on their Vine profile and the timelines of Vine followers. Vine users can find, follow, and interact with friends on the Vine's video-sharing network. Users navigate and explore the network with hash tags. Other interaction features allow users to "like", comment, and "revine" videos posted by friends.15 Vine's messaging feature lets users privately send Vine videos and text messages to friends. Users can even send videos to anyone in your address book, even if they not Vine users.16

Vine is a free, mobile video-sharing application and lifelogging form of social networking.17

Vine is a "micro-vlogging" platform, which is a cross between a video-sharing and a mico-blogging platform such as Twitter.

The app isn’t built directly into Twitter, but rather acts as a standalone app. It integrates with Twitter in the same way that Instagram does, except that Vine never turned off permissions randomly, meaning that Vine videos can be embedded directly in tweets, showing up in followers’ streams.18

Google Glass

Google glass is a hands free wearable computer that looks much like regular eye glasses. The right lens, however, holds a viewing prism that can be controlled using a sleek touchpad attached to the right handle. Although still in Beta mode, Google allowed a one day US purchase on April 15th.

Google Glass can be used to capture image and videos with voice commands to the computer or by tapping on the touchpad. These can be geo-tagged, automatically recorded, and easily shared, making it easy for lifeloggers. Even more, third party applications like Perfect are already being developed to enable lifeloggers easily create videos, edit, store, share, or even live stream them.

Strengths and Challenges




With new technology like Google Glass there is an aspect of augmented reality Wearable technology 1.0 with Google Glass and Nike Fuel is already here. Wearable technology 2.0 could integrate media recording devices at a more personal level than previously imagined (e.g. contacts or even digital tattoos19). From Google Glass to Google Contacts, the next generation of lifelogging may be recorded directly from our own bodies.

In an alternative world, lifelogging could create an “Internet of You”20 where all your data (pictures, locations, etc.) are stored and utilized in an unconnected cloud (e.g. DropBox) giving the user - you - both privacy and practical uses for that information.